Friday, 13 December 2013

Catch A Clap

In lesson we played a new game called catch the clap. This consisted of everyone walking around the room at a steady pace and keeping that pace throughout. You then find someone in the room and make eye contact with them; in this game eye contact is very important when passing and catching the clap because if you want to keep a steady beat you need to be prepared to pass the clap on and not hesitate which would result in loosing the beat. Once you've found someone in the room that has seen you as well, you stretch your arms towards them and clap. Then they catch the clap. They can choose to act like they have physically caught the clap (they may step back and cushion the clap as they receive it) or if they need to be concentrating on the task they can just clap when they receive it. The person you send it to claps when they receive it and then sends it to someone else in the room always keeping the steady beat of the clap; don't slow down and don't speed up.

This game is about collective responsibility which is a reoccurring theme in the games we have been playing this term. This means that everyone must be aware of their surroundings and must be prepared to catch and send the clap. Also when keeping a steady rhythm this helps us when preparing for our play. When performing we don't want to change pace to much because this could result in us losing atmosphere. We want to increase the drama at a steady pace to keep the audience entertained.

Sunday, 8 December 2013

Milling, Fish Exercise and Waking Up For The First Time

Milling
A man named Jacque Lecoq invented a scale of different energy levels ranging from 1 to 7, 1 being little movement in every part of the body and 7 being fast movement in all parts of the body. When playing this game you have a collective responsibility to fill the space. You need to use your peripheral vision to help you do this. You can't walk in circles, which is something we should apply to any activity we do that involves moving. This means you should go through the centre of the room and to the far corners. Plus don't just walk forwards, walk backwards and sideways. Allow spacial relationships to happen. Be aware of one person in the room and take in where and how they move. Move with them, allowing them space, yet always being aware. We didn't use all 7 energy levels, we shortened it to 5:
1- very slow yet not slow motion
2- depressed movement however don't look depressed
3- normal pace
4- frantic movement
5- organised chaos

Fish Exercise
When playing this you stand in a group and within this group there is a leader. The leader will move and the rest of the group will follow. However, when standing as a group you will have rows of people and depending on the position of the leader and yourself, you won't always be able to see the leader and therefore won't be able to see the movements that you are meant to copy. This means you need to rely on the rest of the people in the group to show you what you need to do. You do this by using your peripheral vision. When you turn and change position you can also change the leader. This means either the leader is re- allocated or a person takes on the role of leader.

Waking Up For The First Time
For this game you need to imagine that you have never seen the light of day before, that you are seeing your surroundings for the first time. This means that you won't know where you are, who you're with or what to do with yourself. This means that you need to be shocked but very controlled at the same time; you wouldn't necessarily know how to move. You need to look, feel and experiment.

Friday, 6 December 2013

Script Analysis (Clay and Lara)

http://blackoutscript.blogspot.co.uk/
Clay and Lara have made a blog that records what we do throughout class and how we have decided to perform the play. They have recorded what we have decided to do for the first 5 lines.

Wednesday, 4 December 2013

This Is Engand

We watched This Is England in class. I really enjoyed the film because it taught me about the Skinhead culture and opened my eyes to aspects I previously didn't understand. For example I thought all aspects of Skinhead culture were negative however I discovered that there are gangs of Skinheads that aren't bad, in fact they are quite friendly.

1. What is your view of how masculinity is defined in the film?
I feel that in the film the Skinhead culture is a masculine based one. The head of the gangs are men, however both leaders have a different attitude towards society; one very racist and one not. I think that masculinity could be represented through what they wear; jeans, boots and shirts. This is quite a masculine look. The women wear dresses and skirts, yet they still have aspects of the men's outfit like the boots and the jackets. The haircut is also an important aspect. The men have theirs shaved or close to. The women also have short hair giving that more masculine look.
I think masculinity is depicted as hard and streetwise through the characters. Shaun meets the gang on the streets and they make him feel protected and special, his family, which is a theme for many gangs. This is the streetwise aspect. They roam around and go into abandoned housing and smash everything up and perhaps people may describe their behavior as stupid and reckless. The aspect of hard and toughness is introduced when we meet Combo. He brings the extreme versions of Skinheads. He stands by his values and is prepared to kill for them and ultimately be killed.

2. Discuss the theme of loss-of-innocence/ coming-of-age in the film.
Shaun is 12 years old and when he meets the gang you can immediately see that the gang are considerably older than him. This shows that Shaun may be introduced to adult themes when he should be doing what a 'normal' 12 year old should be doing. However I think the gang take him on as a younger brother and so they understand the age gap yet still appreciate him as part of the gang. I think when he gets his hair shaved off and he changes his clothes you start to see that he is growing up. However again the viewer is comforted by the fact that his mother confronts the gang and they seem genuinely apologetic. The next stage is when you see Shaun outside with Smell. This is strange because of the age gap and not normal for a young boy. I think the loss-of-innocence happens when you joins Combo's gang. The real turning point is when he re-visits the old corner shop he was banned from as a boy. He verbally assaulted him and then when Combo walks in he threatens him with a knife as they raid the shop. This is obviously horrific behavior from anyone, but especially a 12 year old.